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Last Tower sends a rescue signal across twenty-four tactical waves

Protect three relays, shape one of several winning builds and unlock endless signal duty.

A copper signal tower and support devices hold three lanes against friendly salvage robots.

Last Tower is now playable as a complete three-location campaign. Copper Dunes teaches clear lane defense, Aurora Ravine introduces route-changing robots, and Signal Crown combines every lesson in a rescue-message finale.

Every preparation phase offers a real choice between tower repair, direct pulse power and a support grid. Sentries, foam projectors, lightning rods and parts magnets can be moved between large pads, so an early choice never traps the campaign.

The release includes three difficulties, mission stars, local progress, a touch-first aiming model, twelve upgrades and post-story endless play in English and Lithuanian.