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Neon Arena opens with fifteen waves and three complete arenas

Build a different energy robot every run, rescue the training bots and restore the spectacular repair core.

Bip repairs the glowing Core Foundry in Neon Arena.

Neon Arena is now playable as a complete fifteen-wave campaign. Prism Circuit teaches the first robot roles, Flux Garden introduces moving energy rails, and Core Foundry combines every lesson in a full repair-core finale.

Sixteen upgrades alter projectiles, movement, shields and crystal collection. Their effects combine, so a bouncing piercing beam feels very different from a shield-powered guardian nova or a kinetic dash build.

The release also includes three unlockable chassis, six local achievements, three difficulty choices, a deterministic replay challenge, touch aim assistance and full English and Lithuanian play.