Deliver the energy capsule
Tap a cyan arrow to turn it clockwise. The capsule follows whatever direction the arrow shows.
Rooms
Preparing the station route…
About this game
One Shot is a route-planning puzzle for ages 6–12. A small energy capsule must wake every node and reach the charging socket without being replaced or duplicated. The puzzle is solved before launch by turning chunky direction arrows.
Thirty hand-designed rooms form a complete station journey. The Docking Ring teaches clean routes, the Prism Deck adds paired portals and relay gates, and the Signal Core combines every rule in a final station restart.
Every room is deterministic and solver-verified. Stars reward efficient planning rather than speed, retries take seconds, and local progress works without an account, ads or chat.
How to play
- Tap a cyan arrow to turn it clockwise. Gold arrows are fixed.
- Press Launch when the route looks ready. The capsule must touch every blue energy node before the final socket.
- Mint relays open amber gates. Violet and orange rings teleport the capsule to their matching partner.
- Use Undo for the last turn, Reset for the whole room, or a limited Hint when you are stuck.
- Fewer arrow turns earn more stars. Completed rooms can always be replayed.
Skills practiced
- Planning ahead
- Sequencing
- Spatial reasoning
- Cause and effect