Keep the relay online and send the rescue signal.
Rescue network
Choose a relay mission
Every location contains eight designed waves and a complete finale.
About this game
Last Tower is a complete tactical action campaign for ages 9–12. A magnetic storm confused the planet’s salvage robots, and three communication relays must stay online long enough to send a rescue message.
Twenty-four waves cross Copper Dunes, Aurora Ravine and Signal Crown. Six robot roles visibly announce speed, armor, support and route changes before they reach the tower, while each location ends in a distinct set piece.
Repair, main-weapon and support-grid upgrades create several fair winning builds. Mission stars, local progress and an endless mode after the story make every successful signal worth replaying.
How to play
- Aim by dragging or moving the pointer and hold Fire to send friendly reboot pulses. On desktop, arrows or A/D rotate the turret and Space fires.
- Between waves choose tower care, a main-weapon improvement or a support device. Place devices on one of three large pads; they can be moved without losing them.
- Robot silhouette and motion reveal their role before danger. Open Shellback armor, interrupt Relay support and move disrupted devices away from Magnet Haulers.
- A failed mission restarts quickly without deleting stars, unlocked locations or endless progress. Pause whenever you need more planning time.
Skills practiced
- Strategic planning
- Prioritization
- Reaction and aim
- Resource choices